3D Animation Character Build, each of you will finalize the geometry of your untextured 3D character.
using Blender. Build it in blender and upload it in blender.
For Project 3 – Character Build, each of you will finalize the geometry of your untextured 3D character.
Your character must be a single continuous mesh object except for the eyeballs.
Project Directives:
- Character mesh must be predominantly quads (four-sided polygons) you may use a small number of triangles but no n-gons allowed.
- Your character must have eyeballs that are separate from the body mesh.
- Your character must have a face with inward extruded mouth cavity and eye sockets
- The eyelids of your character must meet up with the edge of your eyeballs
- Your character mesh must be closed, with no holes or orphaned parts.
- Your character must have hands with no less than four fingers (five is preferred for humanoids)
- Your character must have legs and feet (do not worry about building toes)
- To be turned in as a .blend file on Blackboard
LOOK AT EXAMPLES OF 3D CHARACTER MESHES ONLINE!My idea was to build humanoid shark character like mascot. I will attach the example in files.
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